About

Creation of the sequences:

10 sequences were created using the Unity game engine to load and play several games. We captured the frame buffers using Unity Recorder and custom post-processing shaders in both the built-in render pipeline and the High-Definition Render Pipeline. We captured the color buffer into an RGBA16 Signed Float texture as well as the depth and optical flow in a second similar texture (with the linear depth info encoded into the R channel, and the [X,Y] coordinates of the motion vectors into the [G,B] channels). The textures were recorded at 60FPS in 1080p and 4K resolutions and written into uncompressed EXR 16 bit images. Two YUVs sequences were then generated. The depth is stored in the Y channel and converted to 14 bits to avoid high bit-depth coding, vertical and horizontal motion vectors are stored at quarter pixel precision in U/V channels for the corresponding texture frame.

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Figure 1 /3D_game _kit_Level-1 sequence Frame #10 top left YUV texture, top right, depth information (Y), bottom left vertical motion (V), bottom right horizontal motion (U)

Description

3D_game_kit Sequences description

Two 10 seconds HD sequences representing two different levels in the 3D_game_kit and one 10 seconds 4K sequence were generated from the Unity Asset 3D game kit available at https://assetstore.unity.com/packages/templates/tutorials/3d-game-kit-115747. The sequence represents a FPS type of game, where a character is exploring an alien planet.

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Figure 2: 3D -game kit level-1 screenshot

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Figure 3: 3D_game_kit_level-2 screenshot

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Figure 4: 3D_game_kit_4K

Darktree Sequence description:

Darktree is a typical first-person shooter (FPS) type of game in a realistic environment generated from the Unity Asset available at: https://assetstore.unity.com/packages/templates/systems/darktree-fps-v1-4-142383

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Figure 5 : DarkTree screenshot

Fontainebleau Sequence description:

Two 10 seconds HD sequences representing two different modes (cinematic and first person view) in the Fontainebleau demo and one 10 seconds 4K sequence were generated from the Unity Asset available at https://github.com/Unity-Technologies/FontainebleauDemo The sequences represent the Fontainebleau forest under different lighting conditions.

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Figure 6: Fontainebleau-Cinematic

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Figure 7: Fonctainebleau_FPV

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Figure 8: Fontainebleau_4K

Racing Sequence description:

This car racing 10 second-long 4K sequence is generated from a Unity Project from Pablo Labs. A video of the project is available at: https://www.youtube.com/watch?v=19vUeWcoD6I and the assets at https://www.mediafire.com/file/fvv2dpakkih4mum/Assets.zip/file.

The sequence contains textual overlays.

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Figure 9 : Racing screenshot

Sequence characteristics:

Sequence nameResolutionInput bit-depthFrame rateFrame count

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Download

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Copyright

This video sequences may only be used for the purpose of developing, testing and promulgating technology standards developed by a standardization group (“Purpose”), under InterDigital ("InterDigital") owned or controlled copyrights, by individual(s) or organization(s) that participates, contributes or is part of such standardization groups ("User(s)").

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The dataset was provided by InterDigital and is described in the following publication:

Document JVET-Y0041, AhG-7 "Proposed new class of gaming sequences with depth and optical flow information" G. Martin-Cocher, M. badawi, T. Poirier, S. Puri, K. Naser (InterDigital), in proc. ff ITU-T/ISO/IEC Joint Video Experts Team, JVET meeting 25th, Online, Jan. 2022.