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VR
white Paper

Media Over Wireless: Networks for Ubiquitous Video

Media over Wireless: Networks for Ubiquitous Video explores the escalating demands and trends around consumer behavior for video and immersive experiences over wireless networks. XR applications are p ...
white Paper

Defining the XR Experience: Enabling the Immersivity Ecosystem

Extended Reality (XR) is a broad term encapsulating a spectrum of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) experiences that capture audio, video, haptic, and kinesthetic da ...
white Paper

Cutting Edge 3D Display Technology Optical Hardware

Check out this report detailing the State of Art (SoA) of optical hardware currently used in the field of 3D display technology, as well as emerging optical hardware technologies that feature Light Fi ...
white Paper

Remote Augmentation in Multipoint Telepresence

Augmented Reality (AR) is a concept and a set of technologies for merging of real and virtual elements to produce new visualizations – typically a video – where physical and digital objects co-exist a ...
white Paper

Moving Towards Next Level Immersion with Mixed Reality

Over the last few years, we watched head-worn virtual and augmented reality devices move from research laboratories to store shelves as the newest platform enabling novel virtual experiences. The big ...
white Paper

From Geometry to Content and Content for Geometry

With virtual reality (VR), the goal is to create experiences in which the user can be completely immersed; an alternative reality produced by a computer simulation and displayed to the user as a compl ...
white Paper

Realism in Augmented Reality

Despite the relatively recent commercial availability of consumer devices, various market forecasts are expecting a rapid increase in the number of users and the market value of augmented reality (AR) ...
Blog Post

Virtual Reality: What will it take?

Blog Post

The Fifth Generation Wireless Standard’s Role in Virtual Reality