The nature of video experiences is changing, and technology is opening new dimensions. This panel will focus on the potential of Augmented Video for Immersive experiences as used in Light Field and videogrammetry capture setup and displayed in Virtual and Augmented Reality devices. Discussion will evolve around capture and editing specifications and use cases as much as the display constraints and distribution formats required to produce compelling immersive user experiences for video games and interactive/linear AR/VR/XR content.
- Valerie Allié, Technical Area Leader, Light Field and Photonics, Technicolor
- Hervé Fontaine, Vice President, Virtual Reality B2B and Business Development, HTC Vive (Europe)
- Dr. Ralf Schaefer, Director, Video Division, Fraunhofer HHI
Moderated by Gael Seydoux, Director, Research and Innovation, Technicolor