The nature of video experiences is changing, and technology is opening new dimensions. This panel will focus on the potential of Augmented Video for Immersive experiences as used in Light Field and videogrammetry capture setup and displayed in Virtual and Augmented Reality devices. Discussion will evolve around capture and editing specifications and use cases as much as the display constraints and distribution formats required to produce compelling immersive user experiences for video games and interactive/linear AR/VR/XR content.
Panelists:
Moderated by Gael Seydoux, Director, Research and Innovation, Technicolor