InterDigital logo which acts as a link to the home page
  • Research & Innovation  
    • Overview
    • WIRELESS LAB
    • Video Lab
    • Emerging Technologies Lab
    • Talent
  • Thought Leadership  
    • Vault
    • Sustainability
    • Blog
    • Creators
  • About Us  
    • Overview
      • Leadership
      • History
      • Licensing
      • Contact
    • Government Solutions
    • Careers
    • Media
  • Investors  
    • Investor Relations
    • ESG / SUSTAINABILITY
  • Search

Results for Computer Graphics




Results for Computer Graphics

Study on Automatic 3D Facial Caricaturization: from rules to Deep Learning
RESEARCH PAPER / Jan 2022 / Computer Graphics, Immersive/AR/VR/MR
Facial caricature is the art of drawing faces in an exaggerated way to convey emotions such as humor or sarcasm. Automatic caricaturization has been explored both in the 2D and 3D domain. In this paper, we present the first study of facial mesh caricaturization techniques. In addition to a user...
A Survey on Deep Learning for Skeleton-Based Human Animation
RESEARCH PAPER / Oct 2021 / Computer Graphics, Machine learning/ Deep learning /Artificial Intelligence
Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning (DL) and deep reinforcement learning (DRL). In this article, we propose a comprehensive survey on the state-of-the-art approaches based...
Compact and Adaptive Multiplane Images for View Synthesis
RESEARCH PAPER / Sep 2021 / Video coding, Machine learning/ Deep learning /Artificial Intelligence, Image processing, Computer Graphics
Recently, learning methods have been designed to create Multiplane Images (MPIs) for view synthesis. While MPIs are extremely powerful and facilitate high quality renderings, a great amount of memory is required, making them impractical for many applications. In this paper, we propose a learning method that optimizes the available memory...
On Video Point Cloud Coding tools performance evaluation (slide presentation)
RESEARCH PAPER / Nov 2020 / Volumetric Imaging, Computer Graphics, Video coding
Representation of 3D scenes is gaining popularity in industry, notably for Virtual Reality, Augmented Reality, and 360° Video. The point cloud format is well suited for such representations. Indeed, point clouds can be created with a simple capture process and modest processing, enabling a real-time, end-to-end point cloud distribution chain....
FaceLab: Scalable Facial Performance Capture for Visual Effects
RESEARCH PAPER / Aug 2020 / Immersive / AR/VR/MR, Computer Graphics
In visual effects it is usually required to process multiple film plates in order to reproduce the performance of real actors using a digital 3D character. One of the most challenging aspects of this process is the complexity of facial animation. Motivated by the work required to capture and digitally...
A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation
RESEARCH PAPER / May 2018 / Immersive/AR/VR/MR, Computer Graphics
Our work is a perceptual study into the effects of training poses on the Example-Based Facial Rigging (EBFR) method. We analyse the output of EBFR given a set of training poses to see how well the results reproduced our ground truth actor scans compared to a Deformation Transfer approach. While...
Implementing Hitchcock - the Role of Focalization and Viewpoint
RESEARCH PAPER / Apr 2017 / Computer Graphics
Focalization and viewpoint are important aspects of narrative movie-making that need to be taken into account by cinematography and editing. In this paper, we argue that viewpoint can be determined from the first principles of focalization in the screenplay and adherence to a slightly modified version of Hitchcock's rule in...
Analysing elements of styles from annotated film clips
RESEARCH PAPER / Apr 2017 / Computer Graphics, Machine/Deep Learning/AI
This paper presents an open database of annotated film clips together with an analysis of elements of film style related to how the shots are composed, how the transitions are performed between shots and how the shots are sequenced to compose a film unit. The purpose is to initiate a...
Analytic Approximations for Real-time Area-Light Shading
RESEARCH PAPER / Jan 2017 / Computer Graphics, Immersive/AR/VR/MR
We introduce analytic approximations for accurate real-time rendering of surfaces lit by non-occluded area light sources. Our solution leverages the Irradiance Tensors developed by Arvo for the shading of Phong surfaces lit by a polygonal light source. Using a reformulation of the 1D boundary edge integral, we develop a general...
Cache Friendly Micro-Jittering
RESEARCH PAPER / Jul 2016 / Computer Graphics, Immersive/AR/VR/MR
Monte-Carlo integration techniques for global illumination are popular on GPUs thanks to their massive parallel architecture, but efficient implementation remains challenging. The use of randomly decorrelated low-discrepancy sequences in the path-tracing algorithm allows faster visual convergence. However, the parallel tracing of incoherent rays often results in poor memory cache utilization,...
Contact Visualization
RESEARCH PAPER / May 2016 / Computer Graphics, Immersive/AR/VR/MR
We present in this paper a production-oriented technique designed to visualize contact in real-time between 3D objects. The motivation of this work is to provide integrated tools in the production workflow that help artists setting-up scenes and assets without undesired floating objects or inter-penetrations. Such issues can occur easily and...

ready to
learn more?

CONTACT INVESTORS
RESEARCH & INNOVATION
  • Overview
  • Wireless Lab
  • Video Lab
  • Emerging Technologies Lab
  • Talent
THOUGHT LEADERSHIP
  • Vault
  • Blog
  • Creators
ABOUT US
  • Overview
  • Leadership
  • History
  • Licensing
  • Contact
  • Government Solutions
  • Careers
  • Media
  • LinkedIn
  • Twitter
InterDigital logo in white

   © COPYRIGHT 2023 INTERDIGITAL, INC. ALL RIGHTS RESERVED.

  • Privacy Policy
  • Forward Looking Statements
  • Legal Notices
  • Research & Innovation
    • Overview
    • Wireless Lab
    • Video Lab
    • Emerging Technologies Lab
    • Talent
  • Thought Leadership
    • Vault
    • Sustainability
    • Blog
    • Creators
  • About Us
    • Overview
    • Leadership
    • History
    • Licensing
    • Contact
    • Government Solutions
    • Careers
    • Media
  • Investors
    • Investor Relations
    • ESG / SUSTAINABILITY
  • Search