In this presentation we’ll talk about the development of Beam Management and describe the system attributes related to performing the initial beam establishment. We will also review the supported 3GPP requirements and limitations of the current implementation. We’ll then share some details about the beam management implementation done on the...
The development of tactile screens opens new perspectives for co-located images and haptic rendering, leading to the concept of “haptic images.” They emerge from the combination of image data, rendering hardware, and haptic perception. This enables one to perceive haptic feedback while manually exploring an image. This raises nevertheless two...
In this paper, we propose a new format for haptic texture mapping which is not dependent on the haptic rendering setup hardware. Our “haptic material” format encodes ten elementary haptic features in dedicated maps, similarly to “materials” used in computer graphics. These ten different features enable the expression of compliance,...
With the growth of virtual reality setups, digital sculpting tools become more and more immersive. It is now possible to create a piece of art within a virtual environment, directly with the controllers. However, these devices do not allow to touch the virtual material as a sculptor would do. To...
Adding the sense of touch to hearing and seeing would be necessary for a true immersive experience. This is the promise of the growing "4D-cinema" based on motion platforms and others sensory effects (water spray, wind, scent, etc.). Touch provides a new dimension for filmmakers and leads to a new...