The recent VR/AR applications require some way to evaluate the Quality of Experience (QoE) which can be described in terms of comfort, acceptability, realism, and ease of use. In order to assess all these different dimensions, it is necessary to take into account the user’s senses and in particular, for A/V content, the vision. Understanding how users watch a 360° image, how they scan the content, where they look and when is thus necessary to...